Transfers over Opponent's Takeout Double

We open with a natural or quasi-natrual bid at the 1 level (hereafter "1Op") and the opponents cheekily make a takeout double. We play all calls from XX to one below 2Op as transfers. Calls 2Op and higher are normal.

"Tg" refers to the suit being transfered to.

General Patterns

Competitive Only

Auction patterns which imply we are not interested in trying for game:

Game Invitational Patterns

Game Forcing Patterns

Different Transfer Types

Transfer to a suit at the 1 Level

This shows 4+ cards in the target suit, and is treated effectively the same as a 1 level bid of that suit, including support doubles over Advancer's interference.

Assuming Advanced passes, Opener now bids "as though" Overcaller had passed and Responder had bid 1Tg except for two things. First, if Opener has three card support without extras, Opener bids 1Tg. Second, XYZ, New Minor Forcing, and other checkback systems are off.

Transfer to 1NT

The transfer to 1NT can be one of many things: So, for example, after 1-(X)-1♠ALERT-(P)-1NT-(P), Responder's next bid shows:

Opener's Rebid

Opener bids as though Responder had bid a natural NF 1NT. If that call was "Pass" then Opener accepts the transfer with 1NT.

Transfer to a suit at the 2 level

The most common case is to show a "negative free bid" - a smattering of points and a 6 card suit or a strong 5 card suit. Over a major opener, it could just be a lead directing competitive raise to 2Op.

When Op was a major, we use 2Op directly to show a "bad" single raise and a transfer to 2Op to show a "good" single raise (and occasionally certain types of invitational hand). When Op was a minor, we use 2Op to show a michaels hand (55 majors) and 1-(X)-2 can just be weak with diamonds).

Responder's Rebid

Examples

1-(X)-1NTALERT-2-2♠GF with 4+♠, 5+
1-(X)-1♠ALERT-1NT-3GF with long clubs
1♠-(X)-2ALERT-2-3♠GF with 5+, 3♠
1♠-(X)-2ALERT-2-3inv with 6+ diamonds
1♠-(X)-XXALERT-1NT-2GF with long diamonds
1-(X)-XXALERT-1ALERT-2to play
1-(X)-XXALERT-1ALERT-2NTbalanced invite with only 4 hearts
1-(X)-XXALERT-1ALERT-3invitational with 5+ hearts
1-(X)-2same as 1-(P)-2
1-(X)-1♠ALERT-(X)-1NTMinimum opener with a tenace in spades to protect
1-(X)-1♠ALERT-(X)-PMinimum opener without a tenace in spades to protect
1-(X)-1ALERT-(2)-XSupport Double; 3 spades
1♠-(X)-XX-(P)-25+, 4+, NF
1-(X)-1ALERT-(P)-1♠ALERT-(P)-24♠, 5+, NF
1-(X)-1ALERT-(P)-1NT-(P)-24-5♠, 4+, NF

Penalty Redoubles

Sometimes Partner opens, RHO doubles, and you have some 11-12 count that feels like a misfit and it looks better to try to get the opponents for a number in a doubled contract rather than try for a dodgy game. Classically Redouble is used to show that sort of hand, to let Opener in on the news that we have points and that we are interested in making a penalty double. Here, however, Redouble is always used to make a transfer.

The solution here is to make a trap pass, and both partners can now reopen with takeout doubles. This is not as clean as "redouble starts penalty doubles" because Opener might not have suitable shape or strength to find a takeout double, however note that Advancer (Doubler's partner) is under more pressure than after a Redouble because they no longer have "Pass" as an option to indicate no particular suit preference.