Transfers over Opponent's Takeout Double
We open with a natural or quasi-natrual bid at the 1 level (hereafter
"1Op") and the opponents cheekily make a takeout double. We play all
calls from XX to one below 2Op as transfers. Calls 2Op and higher
are normal.
"Tg" refers to the suit being transfered to.
General Patterns
Competitive Only
Auction patterns which imply we are not interested in trying for
game:
- Transfer then Pass
- Transfer to 1Tg, then a new bid ≤ 2Tg
- Transfer to 1NT, then 2♣
- 1♦-(X)-1♠ALERT-2♣-2♦
- When Op is a major, transfer then bid 2M
Game Invitational Patterns
- Transfer to Tg, then bid 3Tg
- Transfer then bid 2NT
- When Op is a minor, bid 2NT directly
- When Op is a major, transfer to 2Op then make a game try
- When Op is a major, transfer to 1NT then bid 2Op
Game Forcing Patterns
- Transfer to a suit then bid a new suit above 2Tg,
showing 5+ of the first suit and 4+ of the second.
(that is transfer to 2♦ then 2♠ is forcing, transfer to 1♠ then
3♦ is forcing, but transfer to 1♠ then 2♦ is non-forcing)
- Transfer to 1NT then bid a suit (showing a one suiter, 6+)
- When Op is a major, transfer to a new suit then bid 3M (implying
3 card support with a good holding in Tg)
- When Op is a major, bid 2NT immediately (implying 4 card support)
Different Transfer Types
Transfer to a suit at the 1 Level
This shows 4+ cards in the target suit, and is treated
effectively the same as a 1 level bid of that suit, including
support doubles over Advancer's interference.
Assuming Advanced passes, Opener now bids "as though" Overcaller had
passed and Responder had bid 1Tg except for two things. First, if
Opener has three card support without extras, Opener bids 1Tg. Second,
XYZ, New Minor Forcing, and other checkback systems are off.
Transfer to 1NT
The transfer to 1NT can be one of many things:
- A hand that would have bid 1NT before transfers existed
- Weak with both minors
- Game Forcing with a one-suited hand
- An invitational or game-forcing balanced hand that prefers not to
declare NT.
- A 3 card limit raise of Opener's major
So, for example, after 1♥-(X)-1♠ALERT-(P)-1NT-(P), Responder's next
bid shows:
- Pass - something like 7-10 balanced
- 2♣ALERT - weak with both minors
- 2♦ALERT - GF with one-suited diamonds
- 2♥ALERT - 3 card limit raise of hearts
- 2♠ALERT - GF with one-suited spades
- 2NT - natural balanced invite
- 3♣ALERT - GF with one-suited clubs
- 3NT - to play, but wanted to be dummy
Opener's Rebid
Opener bids as though Responder had bid a natural NF 1NT. If that
call was "Pass" then Opener accepts the transfer with 1NT.
Transfer to a suit at the 2 level
The most common case is to show a "negative free bid" - a smattering
of points and a 6 card suit or a strong 5 card suit.
Over a major opener, it could just be
a lead directing competitive raise to 2Op.
When Op was a major, we use 2Op directly to show a "bad" single raise
and a transfer to 2Op to show a "good" single raise (and occasionally
certain types of invitational hand). When Op was a minor, we
use 2Op to show a michaels hand (55 majors) and 1♣-(X)-2♦ can
just be weak with diamonds).
Responder's Rebid
- 2Op (Op=M) - 3 card limit raise
- new suit (including Op when it's a minor) - GF two suited hand
- 3Tg - invite with good 6(+) suit
- 2NT - balanced invite; Opener's 3 level suit bid is sign off
with more safety
Examples
1♦-(X)-1NTALERT-2♣-2♠ | GF with 4+♠, 5+♣ |
1♦-(X)-1♠ALERT-1NT-3♣ | GF with long clubs |
1♠-(X)-2♣ALERT-2♦-3♠ | GF with 5+♦, 3♠ |
1♠-(X)-2♣ALERT-2♦-3♦ | inv with 6+ diamonds |
1♠-(X)-XXALERT-1NT-2♦ | GF with long diamonds |
1♦-(X)-XXALERT-1♥ALERT-2♥ | to play |
1♦-(X)-XXALERT-1♥ALERT-2NT | balanced invite with only 4 hearts |
1♦-(X)-XXALERT-1♥ALERT-3♥ | invitational with 5+ hearts |
1♦-(X)-2♥ | same as 1♦-(P)-2♥ |
1♥-(X)-1♠ALERT-(X)-1NT | Minimum opener with a tenace in spades to protect |
1♥-(X)-1♠ALERT-(X)-P | Minimum opener without a tenace in spades to protect |
1♦-(X)-1♥ALERT-(2♣)-X | Support Double; 3 spades |
1♠-(X)-XX-(P)-2♣ | 5+♥, 4+♣, NF |
1♦-(X)-1♥ALERT-(P)-1♠ALERT-(P)-2♣ | 4♠, 5+♣, NF |
1♦-(X)-1♥ALERT-(P)-1NT-(P)-2♣ | 4-5♠, 4+♣, NF |
Penalty Redoubles
Sometimes Partner opens, RHO doubles, and you have some 11-12 count that
feels like a misfit and it looks better to try to get the opponents for
a number in a doubled contract rather than try for a dodgy game. Classically
Redouble is used to show that sort of hand, to let Opener in on the news
that we have points and that we are interested in making a penalty double.
Here, however, Redouble is always used to make a transfer.
The solution here is to make a trap pass, and both partners can now reopen
with takeout doubles. This is not as clean as "redouble starts penalty
doubles" because Opener might not have suitable shape or strength to find
a takeout double, however note that Advancer (Doubler's partner) is under
more pressure than after a Redouble because they no longer have "Pass" as
an option to indicate no particular suit preference.